LayerComp:

The layer component.

groupComponents

subgroupComponent Types

layerIndex(): number | null

Get the index of the current layer the object is assigned to. Will always be `null` if the game doesn't use layers.

layer(): string | null

Get the name of the current layer the object is assigned to. Will always be `null` if the game doesn't use layers.

layer(name: string ):

Set the name of the layer the object should be assigned to. Throws an error if the game uses layers and the requested layer wasn't defined.

serialize():