LoadBitmapFontOpt:

groupAssets

subgroupTypes

chars?: string

A string of characters to map to every sprite in the characters grid

default" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";

filter?: TexFilter

Rasterization filter to use, if different than the global font filter.