Mat23: a: number b: number c: number d: number e: number f: number _inverse: Mat23 | null fromMat2(m: Mat2 ): Mat23 toMat2(): Mat2 fromTranslation(t: Vec2 ): Mat23 fromRotation(radians: number ): Mat23 fromScale(s: Vec2 ): Mat23 fromSkew(s: Vec2 ): Mat23 clone(): Mat23 setMat23(m: Mat23 ): this setIdentity(): this setTRS(x: number , y: number , angle: number , sx: number , sy: number ): void mul(other: Mat23 ): Mat23 translateSelfV(t: Vec2 ): Mat23 translateSelf(x: number , y: number ): Mat23 rotateSelf(degrees: number ): Mat23 scaleSelfV(s: Vec2 ): Mat23 scaleSelf(x: number , y: number ): Mat23 skewSelfV(s: Vec2 ): Mat23 skewSelf(x: number , y: number ): Mat23 mulSelf(other: Mat23 ): Mat23 transform(p: Vec2 ): Vec2 transformPointV(p: Vec2 , o: Vec2 ): Vec2 transformVectorV(v: Vec2 , o: Vec2 ): Vec2 transformPoint(x: number , y: number , o: Vec2 ): Vec2 transformVector(x: number , y: number , o: Vec2 ): Vec2 det(): number inverse(): Mat23 getTranslation(): Vec2 getRotation(): number getScale(): Vec2 getSkew(): Vec2