follow(obj: GameObj | null , offset?: Vec2 ): FollowComp

Follow another game obj's position.

paramobj- The game obj to follow.

paramoffset- The offset to follow at.

const bean = add(...);

add([
    sprite("bag"),
    pos(),
    follow(bean), // Follow bean's position
]);

// Using offset
const target = add(...);

const mark = add([
    sprite("mark"),
    pos(),
    follow(target, vec2(32, 32)), // Follow target's position with an offset
]);

mark.follow.offset = vec2(64, 64) // Change the offset

returnsThe follow comp.

sincev2000.0

groupComponents

subgroupBehaviour