Class

Anim

:

opts

: AnimateCompOpt

channels

: AnimateChannel[]

isFinished

: boolean
get

duration

(): number

animate

(name: string, keys: T[], opts: AnimateOpt) => void

unanimate

(name: string) => void

unanimateAll

() => void

play

() => void

stop

() => void

serialize

() => Record<string, AnimationChannel>

_update

(obj: GameObj<AnimateComp>, t: number) => void