: number The last game object id used.
: KEventHandler<GameObjEventMap> Where game object global events are stored.
: KEventController[] Event Handlers that are cancelled on scene change.
: GameObj<TimerComp> The root game object, parent of all game objects.
: Vec2 | null The gravity vector of the game.
: Array<SceneState> The scene stack that stores the scene states
: unknown[] The current active scene arguments
: string | null The current scene of the game.
: number The default layer index of the game.
: System[] All systems added to the game.
: [System[], System[], System[], System[], System[], System[]] The systems added to the game, sorted by event.
: RNG The default RNG used by rng functions.
: number How many areas are in the game.
: Set<GameObj> All text inputs in the game.
: Set<string> Deprecated functions we already warned about.
}