{ : [GameObj] Triggered every frame
: [GameObj] Triggered every frame at a fixed 50fps rate
: [GameObj] Triggered every frame before update
: [GameObj] Triggered when object is added
: [GameObj] Triggered when object is destroyed
: [GameObj, string] Triggered when component is used
: [GameObj, string] Triggered when component is unused
: [GameObj, string] Triggered when tag is added
: [GameObj, string] Triggered when tag is removed
: [GameObj] Triggered when an object is clicked.
From area() component.
: [GameObj] Triggered when an object is hovered.
From area() component.
: [GameObj] Triggered when an object stops being hovered.
From area() component.
: [GameObj] Triggered when an object is being hovered.
From area() component.
: [GameObj, GameObj, Collision] Triggered when object collides with another object
From area component
: [GameObj, GameObj, Collision] Triggered every frame when object collides with another object
From area component
: [GameObj, GameObj, Collision] Triggered when object stops colliding with another object
From area component
: [GameObj,
Parsing error with NamedTupleMember
] Triggered when object is hurted
From health component
: [GameObj,
Parsing error with NamedTupleMember
] Triggered when object is healed
From health component
: [GameObj] Triggered when object dies
From health component
: [GameObj,
Parsing error with NamedTupleMember
] Triggered before physics resolves
From body component
: [GameObj,
Parsing error with NamedTupleMember
] Triggered after physics resolves
From body component
: [GameObj] Triggered when object is on the ground
From body component
: [GameObj] Triggered when object is falling
From body component
: [GameObj] Triggered when object stops falling
From body component
: [GameObj] Triggered when object head butt something (like Mario with brick)
From body component
: [GameObj] Triggered when an object lands on this object
From body component
: [GameObj] Triggered when object is headbutted by another object
From body component
: [GameObj] Triggered when object double jumps
From doubleJump component
: [GameObj] Triggered when object goes out of view
From offscreen component
: [GameObj] Triggered when object enters view
From offscreen component
: [GameObj,
Parsing error with NamedTupleMember
] Triggered when a sprite animation starts
From sprite component
: [GameObj,
Parsing error with NamedTupleMember
] Triggered when a sprite animation ends
From sprite component
: [GameObj, GameObj, Vec2] From agent component
: [GameObj, GameObj] From agent component
: [GameObj, GameObj] From agent component
: [GameObj, GameObj] From agent component
: [GameObj] From patrol component
: [GameObj, GameObj[]] From sentry component
: [GameObj,
Parsing error with NamedTupleMember
] From animate component
: [GameObj] From animate component
: [GameObj] From level of addLevel function
: [GameObj] From level of addLevel function
: [GameObj] From level of addLevel function
}