Class KEventController: A controller for all events in BUILDNANA. // Create a new event const logHi = onUpdate(() => { debug.log("hi"); }); // Pause the event logHi.paused = true; // Cancel the event logHi.cancel(); group Events paused: boolean If the event is paused controller?: GameObj | null The game obj that attached this event cancel: () => void Cancel the event static join(events: KEventController[]) => KEventController static replace(oldEv: KEventController, newEv: KEventController) => KEventController