Class TexPacker: private _gfx: private _w: private _h: private _pad: _packers: Partial<Record<string, FilterTexPacker>> _last: number _idsToPackers: Record<number, FilterTexPacker> _getPacker(filter: TexFilter, name?: string) => FilterTexPacker _saveFrame(packer: FilterTexPacker, tex: Texture, quad: Quad) => Frame _createWhitePixel() => Frame create the default 1x1 white pixel used for primitives at uv = (1, 1) on the nearest filter texture must be called prior to initializing anything else, as it doesn't check for collisions with anything! add(img: ImageSource, filter: TexFilter, chopQuad?: Quad) => Frame addPrepacked(img: ImageSource, filter: TexFilter, frames: Quad[]) => Frame[] addSingle(img: ImageSource, filter: TexFilter) => Frame syncIfPending() => void _remove(id: number) => void _free() => void