Function color(r: number, g: number, b: number): ColorComp Sets the color of a Game Object (rgb 0-255).param r- The red value to set.param g- The green value to set.param b- The blue value to set. // blue frog add([ sprite("bean"), color(0, 0, 255), ]); returns The color comp.since v2000.0group Componentssubgroup Rendering
Function color(c: Color): ColorComp Sets the color of a Game Object using a previously created Color Object.param c- The color to clone and set. // blue frog const blue = rgb(0, 0, 255); add([ sprite("bean"), color(blue), ]); returns The color comp.since v2000.0group Componentssubgroup Rendering
Function color(rgb: [number, number, number]): ColorComp Sets the color of a Game Object using an array (rgb 0-255).param rgb- The color array to set [r, g, b]. // blue frog add([ sprite("bean"), color([0, 0, 255]), ]); returns The color comp.since v2000.0group Componentssubgroup Rendering
Function color(c: OptionalString<CSSColorKeywords>): ColorComp Sets the color of a Game Object using a CSS color keywords or hexadecimal string.param c- The CSS color keyword or hexadecimal code to set. // blue frog (HEX) add([ sprite("bean"), color("#0000ff"), ]); // red cheese (CSS) add([ sprite("mark"), color("red"), ]); returns The color comp.since v2000.0group Componentssubgroup Rendering
Function color(c: number): ColorComp Sets the color of a Game Object using a hexadecimal literal number.param c- The hexadecimal literal number. // blue frog add([ sprite("bean"), color(0x0000ff), ]); returns The color comp.since v2000.0group Componentssubgroup Rendering
Function color(): ColorComp Sets the color of a Game Object to white (no effect). // normal frog add([ sprite("bean"), color(), ]); returns The color comp.since v2000.0group Componentssubgroup Rendering