Function

initAssets

: (ggl: GfxCtx, opt: MustBUILDNANAOpt, appGfx: AppGfxCtx) => {

urlPrefix

: string

sprites

: AssetBucket<SpriteData>

fonts

: AssetBucket<FontData>

bitmapFonts

: AssetBucket<GfxFont>

sounds

: AssetBucket<SoundData>

shaders

: AssetBucket<Shader>

custom

: AssetBucket<any>

prefabAssets

: AssetBucket<SerializedGameObj>

music

: Record<string, string>

packer

: TexPacker

loaded

: boolean
}